Again, just like the graphical settings, the recommended requirements sound pretty decent and most rigs will be able to run the game just fine, right? Well, not really. As far as requirements go, the developer recommends an Intel Core i5-2500K or AMD FX-8320 and GeForce GTX 760 or Radeon HD 7870 along with 8GB of memory. All in all, there is a reasonable amount of settings which may give an indication that the game is highly scale-able. Further options include Game effects, Object, Particles, Post-processing effects, Shading quality, water and shadow quality, anisotropic filtering, field of view, depth of field and lens flare. We found the AA options to be quite odd given that how SMAA 2x is only limited to Medium and how there is a lack of any MSAA setting. The graphical settings include a fair number of settings such as Anti-aliasing (which varies from FXAA to SMAA Medium (2x).
To begin with, let us take a look at the PC version first.
It may be right up there with Asssassin’s Creed Unity in terms of performance but there could be a number of reasons why a game that should have been a CryEngine technical showcased turne out into such a disappointing game, technically speaking.
GamingBolt’s review mentioned underwhelming gameplay and a ton of technical issues with the game with regards to performance and to be honest Homefront The Revolution may be one of the most disappointing games of this generation, especially given the scale and ambition that Dambuster Studios were aiming for. After changing development studios and going through various publishers, The Revolution is a classic case of an unrealized vision. It’s no secret that Homefront: The Revolution went through development hell for the last four years.